Two numbers are equal when every pair of matching bits is equal. An exclusive OR of each pair is high where that pair differs, so the numbers are equal while all of these outputs are low.
Hint
The drawn exclusive OR is high while A0 and B0 differ. Build a second one for A1 and B1, then a NOR gate of the two outputs: Y is high only while neither pair differs.
Solution
This is the game's reference drawing for the puzzle. It meets the goal and passes the design rules. Other drawings can pass as well.
Top View of the solved die, captured from the game. Paths that carry a high level at the moment shown are lit. The Side View below cuts through the row between the dashed lines.The whole game window in Isometric View. The scope on the right compares each output with its target band, and the message above it confirms that the drawing passes.The solution on the grid. Squares are numbered from the top left corner, so you can count them. The dashed outline marks the squares you draw, change, or erase; the rest is drawn when the puzzle opens.
Legend
Metal300 squares
Polysilicon120 squares
Contact84 squares
N active56 squares
P active104 squares
N well195 squares
Metal 2244 squares
Via47 squares
Input padA0, B0, A1, B1
Output padY
Supply padVDD
Ground padGND
Squares you draw, change, or erase283 squares
About the drawing
The drawing uses 603 of the die's 858 squares.
Part of the drawing is in place when the puzzle opens. To finish it, paint 198 empty squares and change 85 drawn squares.
It forms 24 transistors: 12 N transistors and 12 P transistors. Each one is a place where polysilicon crosses active silicon.
84 contacts join metal to the polysilicon or active silicon under it.
47 vias join metal 2 to the metal under it.
The drawing when the puzzle opens. The dashed outline marks the squares the solution changes.