Each design rule error is marked on the die where it occurs and listed under Design Rules with an explanation. A drawing is complete only when the list is empty.
Hint
Read each entry under Design Rules and look at the marked squares. A contact may not sit on a gate, the polysilicon must pass one square beyond the N active silicon, and shapes may not meet only at a corner.
Solution
This is the game's reference drawing for the puzzle. It meets the goal and passes the design rules. Other drawings can pass as well.
Top View of the solved die, captured from the game. Paths that carry a high level at the moment shown are lit. The Side View below cuts through the row between the dashed lines.The whole game window in Isometric View. The scope on the right compares each output with its target band, and the message above it confirms that the drawing passes.The solution on the grid. Squares are numbered from the top left corner, so you can count them. The dashed outline marks the squares you draw, change, or erase; the rest is drawn when the puzzle opens.
Legend
Metal46 squares
Polysilicon11 squares
Contact7 squares
N active5 squares
P active10 squares
N well32 squares
Input padA
Output padY
Supply padVDD
Ground padGND
Squares you draw, change, or erase3 squares
About the drawing
The drawing uses 80 of the die's 144 squares.
Part of the drawing is in place when the puzzle opens. To finish it, paint 1 empty square, change 1 drawn square, and erase 1 square.
At column 7, row 10, erase metal and the contact.
At column 7, row 11, paint polysilicon.
At column 10, row 11, erase metal.
It forms 2 transistors: 1 N transistor and 1 P transistor. Each one is a place where polysilicon crosses active silicon.
7 contacts join metal to the polysilicon or active silicon under it.
The drawing when the puzzle opens. The dashed outline marks the squares the solution changes.