In a synchronous machine every flip-flop takes the same clock. Gates compute each flip-flop's next value from the present outputs, and all the bits change on the same edge.
Hint
Q1 changes only on the edges where Q0 is high, so the next Q1 is Q1 exclusive OR Q0. A pair of switches controlled by Q1 and QN1 can choose between Q0 and QN0.
Solution
This is the game's reference drawing for the puzzle. It meets the goal and passes the design rules. Other drawings can pass as well.
Top View of the solved die, captured from the game. Paths that carry a high level at the moment shown are lit. The Side View below cuts through the row between the dashed lines.The whole game window in Isometric View. The scope on the right compares each output with its target band, and the message above it confirms that the drawing passes.The solution on the grid. Squares are numbered from the top left corner, so you can count them. The dashed outline marks the squares you draw, change, or erase; the rest is drawn when the puzzle opens.
Legend
Metal320 squares
Polysilicon76 squares
Contact50 squares
N active27 squares
P active27 squares
N well111 squares
Metal 2436 squares
Via67 squares
Input padCLK, CLKN
Output padQ0, Q1
Supply padVDD, VDD
Ground padGND, GND
Squares you draw, change, or erase155 squares
About the drawing
The drawing uses 664 of the die's 1015 squares.
Part of the drawing is in place when the puzzle opens. To finish it, paint 126 empty squares and change 29 drawn squares.
It forms 20 transistors: 10 N transistors and 10 P transistors. Each one is a place where polysilicon crosses active silicon.
50 contacts join metal to the polysilicon or active silicon under it.
67 vias join metal 2 to the metal under it.
The drawing when the puzzle opens. The dashed outline marks the squares the solution changes.