A gate that recognizes one combination of a counter's outputs is high in one state of each cycle. It turns a counter into a source of evenly spaced pulses.
Hint
The ripple counter is drawn. Y is Q0 AND NOT Q1, which a NOR gate of QN0 and Q1 gives.
Solution
This is the game's reference drawing for the puzzle. It meets the goal and passes the design rules. Other drawings can pass as well.
Top View of the solved die, captured from the game. Paths that carry a high level at the moment shown are lit. The Side View below cuts through the row between the dashed lines.The whole game window in Isometric View. The scope on the right compares each output with its target band, and the message above it confirms that the drawing passes.The solution on the grid. Squares are numbered from the top left corner, so you can count them. The dashed outline marks the squares you draw, change, or erase; the rest is drawn when the puzzle opens.
Legend
Metal279 squares
Polysilicon74 squares
Contact47 squares
N active27 squares
P active27 squares
N well111 squares
Metal 2384 squares
Via60 squares
Input padCLK, CLKN
Output padQ0, Q1, Y
Supply padVDD, VDD
Ground padGND, GND
Squares you draw, change, or erase71 squares
About the drawing
The drawing uses 620 of the die's 1023 squares.
Part of the drawing is in place when the puzzle opens. To finish it, paint 65 empty squares and change 6 drawn squares.
It forms 20 transistors: 10 N transistors and 10 P transistors. Each one is a place where polysilicon crosses active silicon.
47 contacts join metal to the polysilicon or active silicon under it.
60 vias join metal 2 to the metal under it.
The drawing when the puzzle opens. The dashed outline marks the squares the solution changes.