A change goes around a ring twice in each period, once rising and once falling. Each stage added to the ring adds its delay twice, so the period grows in steps.
Hint
The ring closes after the second inverter, and the inverters after it only pass the signal on to Y. Close the ring after a later inverter instead, keeping the number of inverting stages in the ring odd. Each pair of stages added lengthens the period by about 6 ns.
Solution
This is the game's reference drawing for the puzzle. It meets the goal and passes the design rules. Other drawings can pass as well.
Top View of the solved die, captured from the game. Paths that carry a high level at the moment shown are lit. The Side View below cuts through the row between the dashed lines.The whole game window in Isometric View. The scope on the right compares each output with its target band, and the message above it confirms that the drawing passes.The solution on the grid. Squares are numbered from the top left corner, so you can count them. The dashed outline marks the squares you draw, change, or erase; the rest is drawn when the puzzle opens.
Legend
Metal241 squares
Polysilicon110 squares
Contact61 squares
N active26 squares
P active52 squares
N well152 squares
Input padEN
Output padY
Supply padVDD
Ground padGND
Squares you draw, change, or erase31 squares
About the drawing
The drawing uses 403 of the die's 600 squares.
Part of the drawing is in place when the puzzle opens. To finish it, paint 21 empty squares, change 5 drawn squares, and erase 5 squares.
It forms 18 transistors: 9 N transistors and 9 P transistors. Each one is a place where polysilicon crosses active silicon.
61 contacts join metal to the polysilicon or active silicon under it.
The drawing when the puzzle opens. The dashed outline marks the squares the solution changes.