A block is a group of gates wired as one unit. Metal stays inside each gate, and metal 2 carries the wiring between the gates, over the cells.
Hint
Nothing passes the row on metal or polysilicon, so each input reaches the far gate on metal 2, and Y crosses the NOR gate on metal 2. Give each metal 2 line its own row so that no two of them touch.
Solution
This is the game's reference drawing for the puzzle. It meets the goal and passes the design rules. Other drawings can pass as well.
Top View of the solved die, captured from the game. Paths that carry a high level at the moment shown are lit. The Side View below cuts through the row between the dashed lines.The whole game window in Isometric View. The scope on the right compares each output with its target band, and the message above it confirms that the drawing passes.The solution on the grid. Squares are numbered from the top left corner, so you can count them. The dashed outline marks the squares you draw, change, or erase; the rest is drawn when the puzzle opens.
Legend
Metal90 squares
Polysilicon47 squares
Contact19 squares
N active10 squares
P active20 squares
N well64 squares
Metal 240 squares
Via6 squares
Input padA, B
Output padY, Z
Supply padVDD
Ground padGND
Squares you draw, change, or erase43 squares
About the drawing
The drawing uses 171 of the die's 221 squares.
Part of the drawing is in place when the puzzle opens. To finish it, paint 18 empty squares and change 25 drawn squares.
It forms 8 transistors: 4 N transistors and 4 P transistors. Each one is a place where polysilicon crosses active silicon.
19 contacts join metal to the polysilicon or active silicon under it.
6 vias join metal 2 to the metal under it.
The drawing when the puzzle opens. The dashed outline marks the squares the solution changes.