Changing at every edge
A flip-flop whose inverted output feeds its input changes level at every rising edge of the clock. Its output repeats at half the frequency of the clock.
Puzzle 78 of 100
Make Q change level at every rising edge of CLK, so that it repeats every two clock periods. Only the period of Q is judged.
A flip-flop whose inverted output feeds its input changes level at every rising edge of the clock. Its output repeats at half the frequency of the clock.
A flip-flop has no defined level at power on, so Q may start high or low. This puzzle therefore judges the time between rising edges of Q rather than its level.
Add an inverter after Q and join its output to the input of the first switch, on metal 2 along the middle track. At each rising edge the flip-flop then takes the inverse of its own output.
This is the game's reference drawing for the puzzle. It meets the goal and passes the design rules. Other drawings can pass as well.

